3 Worlds
3D Scans, Smart Plinth, Wooden tiles, Plaster wall, Fabric pillow, Circuit board, Open-source tracking system, Game engine, PC, Projectors
3 Worlds is a mixed-reality puzzle in which audiences re-organise fragments of virtual scenes by interacting with a series of tactile blocks. The resulting 3D patchworks represent the three interacting worlds of my creative practice- physical, mental and digital (following Karl Popper's 'Three worlds' theory). The physical tiles act as draggable icons- creating a tangible, sensory interface between the audience and the gallery space.
This project converged from practical research pathways into modular toys, sandbox video games, and tactile interfaces. New Media and Information Architecture theories, such as Remediation and Semantic Webs provided a critical backing to my experiments.